A
AugustKo
Guest
To fingerprint device, WINBIO_CAPTURE_DATA define following reject detail reason of WINBIO_TYPE_FINGERPRINT.
#define WINBIO_FP_TOO_HIGH ((WINBIO_REJECT_DETAIL)1)
#define WINBIO_FP_TOO_LOW ((WINBIO_REJECT_DETAIL)2)
#define WINBIO_FP_TOO_LEFT ((WINBIO_REJECT_DETAIL)3)
#define WINBIO_FP_TOO_RIGHT ((WINBIO_REJECT_DETAIL)4)
#define WINBIO_FP_TOO_FAST ((WINBIO_REJECT_DETAIL)5)
#define WINBIO_FP_TOO_SLOW ((WINBIO_REJECT_DETAIL)6)
#define WINBIO_FP_POOR_QUALITY ((WINBIO_REJECT_DETAIL)7)
#define WINBIO_FP_TOO_SKEWED ((WINBIO_REJECT_DETAIL)8)
#define WINBIO_FP_TOO_SHORT ((WINBIO_REJECT_DETAIL)9)
#define WINBIO_FP_MERGE_FAILURE ((WINBIO_REJECT_DETAIL)10)
My question is should a fingerprint device support all these kind of reject error reason?
To area sensor, there is not need to feedback all this kind of error. Mostly, it only need to tell user put finger on sensor and then take off from sensor.
In this case, the reject details also seems not enough to reflect the reject reason.
So, could we add the personal defined reject code in driver?
Thanks!
August Ko
Continue reading...
#define WINBIO_FP_TOO_HIGH ((WINBIO_REJECT_DETAIL)1)
#define WINBIO_FP_TOO_LOW ((WINBIO_REJECT_DETAIL)2)
#define WINBIO_FP_TOO_LEFT ((WINBIO_REJECT_DETAIL)3)
#define WINBIO_FP_TOO_RIGHT ((WINBIO_REJECT_DETAIL)4)
#define WINBIO_FP_TOO_FAST ((WINBIO_REJECT_DETAIL)5)
#define WINBIO_FP_TOO_SLOW ((WINBIO_REJECT_DETAIL)6)
#define WINBIO_FP_POOR_QUALITY ((WINBIO_REJECT_DETAIL)7)
#define WINBIO_FP_TOO_SKEWED ((WINBIO_REJECT_DETAIL)8)
#define WINBIO_FP_TOO_SHORT ((WINBIO_REJECT_DETAIL)9)
#define WINBIO_FP_MERGE_FAILURE ((WINBIO_REJECT_DETAIL)10)
My question is should a fingerprint device support all these kind of reject error reason?
To area sensor, there is not need to feedback all this kind of error. Mostly, it only need to tell user put finger on sensor and then take off from sensor.
In this case, the reject details also seems not enough to reflect the reject reason.
So, could we add the personal defined reject code in driver?
Thanks!
August Ko
Continue reading...