T
Tom_407
Guest
Hi,
I have a strange issue occuring that I cannot find any support for online. I run a local Bedrock server on my home network to enable me to play on the same world whether i'm on my PC, laptop, phone or tablet. The server is hosted on my primary PC and the issue below occurs when using the same
machine to play on the server via loopback.
When the Minecraft for Windows 10 client is first started I can see my local server online and can join it without any issues, the server itself is not the issue and can be joined by any of the other devices in my network.
The problem occurs after disconnecting from the server - 90% of the time it reverts to "locating..." and appears to be offline. This also occurs if I start up the game client and wait in the menu for longer than 10 minutes before trying to join the server, the only way I have found to fix this is to restart the client and join the server immediately each time as once the connection is made, the game behaves as normal.
Any support would be appreciated, thank you.
EDIT: Just to add, I have added both the UWP checknetisolation rule via PowerShell admin prompt and the registry key for IoTInboundLoopbackPolicy to mpssvc\parameters as I couldn't even get on the server before doing this.
Continue reading...
I have a strange issue occuring that I cannot find any support for online. I run a local Bedrock server on my home network to enable me to play on the same world whether i'm on my PC, laptop, phone or tablet. The server is hosted on my primary PC and the issue below occurs when using the same
machine to play on the server via loopback.
When the Minecraft for Windows 10 client is first started I can see my local server online and can join it without any issues, the server itself is not the issue and can be joined by any of the other devices in my network.
The problem occurs after disconnecting from the server - 90% of the time it reverts to "locating..." and appears to be offline. This also occurs if I start up the game client and wait in the menu for longer than 10 minutes before trying to join the server, the only way I have found to fix this is to restart the client and join the server immediately each time as once the connection is made, the game behaves as normal.
Any support would be appreciated, thank you.
EDIT: Just to add, I have added both the UWP checknetisolation rule via PowerShell admin prompt and the registry key for IoTInboundLoopbackPolicy to mpssvc\parameters as I couldn't even get on the server before doing this.
Continue reading...